Game Room · Arcane Pursuit

Wraith Maze

Guide a glowing Sanctum Keeper through a shifting sigil-maze, gather the scattered soul fragments, and outmaneuver four spirits that hunt by different rules. Awaken the Witchfire Runes to reverse the chase—briefly.

Original MazeTwin RiftsShifting ModeFour Spirit Behaviors
A live ward-map of the maze chamber. The lines drift as though the Sanctum itself is watching.
Playable chamber

Gather the Soul Fragments

Use the arrow keys or WASD. Clear every fragment to advance. The paired rifts on the left and right edges teleport anything that crosses them to the opposite side. Witchfire Runes make all spirits vulnerable for a short time; the spirits begin flashing before the ward expires. Choose the designed Sanctum Maze or a new Shifting Maze, then set the spirits from Novice through Nightmare. Keeper difficulty is the balanced default, with staggered releases and periodic Scatter phases.

Sanctum Trial

The Maze Awaits

Gather every soul fragment. Use the Twin Rifts to cross the maze instantly, and avoid the spirits unless Witchfire is active.

Leave Chamber
Pursuit patterns

Four Minds in the Dark

The spirits share the same maze, but not the same instincts. Learning how each one thinks matters as much as raw speed.

W
Direct pursuit

The Watcher

Chooses routes that minimize its distance to your current tile. It is simple, persistent, and dangerous in narrow corridors.

O
Prediction

The Oracle

Looks several tiles ahead in the direction you are moving, turning predictable routes into traps.

R
Uncertainty

The Wanderer

Frequently changes its destination and sometimes ignores the Keeper entirely, making it difficult to read.

H
Interception

The Hunter

Favors nearby junctions ahead of you instead of chasing your exact location, trying to close the escape route.

How to survive

Rules of the Chamber

01
Gather every fragment.

Small soul fragments are worth 10 points. Clear the maze to open the next level.

02
Awaken Witchfire.

Large Witchfire Runes make the spirits vulnerable for a brief window and are worth 50 points. During the final moments, vulnerable spirits flash faster and faster before becoming dangerous again.

03
Banish vulnerable spirits.

Touching a spirit during Witchfire banishes it back to the central seal and awards bonus points.

04
Claim Sanctum Offerings.

Twice per level, a rare arcane offering appears briefly in the central Spirit Well. Reach it before it fades to earn a large point bonus.

05
Cross the Twin Rifts.

The openings at the far left and right are linked. Cross one edge to emerge from the opposite side; spirits can use the same passage.

06
Choose your chamber.

Sanctum Maze uses the designed board. Shifting Maze creates a new connected labyrinth at the start of a run and again after every cleared level.

07
Guard your three lives.

A spirit collision outside Witchfire costs one life and resets all characters to their starting sigils.

Original design

A Sanctum Game, Not a Reskin

The maze geometry, Keeper, soul fragments, Witchfire Runes, spirit names, visuals, behavior logic, scoring presentation, and interface are original to Shamans Sanctum. It uses the broad chase-maze genre rather than reproducing another game's exact board, characters, sounds, or artwork.

Soul FragmentsWitchfireArcane AIOriginal Layout