Game Room · Chess · Account Archive

Analysis Chamber

Every recorded match becomes part of a long-form chess profile: results, openings, phase accuracy, recurring mistakes, time-pressure habits, opponent strength, and individual move autopsies. The farther you descend, the less this page asks “did you win?” and the more it asks why do your games keep becoming the games they become?

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01 · The Ledger

The account at a glance

The broadest layer of the archive. Results and volume live here; deeper chapters explain the structure underneath them.

Account-wide overview · filtered live as you change the controls above.

Result Balance

Wins · Draws · Losses

White / Black Split

Color tendencies
02 · Chronicle

How the player is changing

A game is a point. A sequence of games is a trajectory. This chapter groups results over time to reveal whether performance, accuracy, and opposition are actually moving.

Scroll depth increases constellation density. Here the archive becomes chronological rather than categorical.

Performance Chronicle

Game-by-game score
03 · Opening Grimoire

The first shape of your games

Your most common openings, their results, average accuracy when available, and how often the opening becomes the location of the first serious error.

Stored opening names are preferred. When an archive has PGN but no opening label, a small local signature map identifies only common families.

Most Played Openings

Frequency + score

Opening Ledger

Best / worst samples
OpeningGamesScoreWinsAccuracyAvg opponentFirst-error rate
04 · Phase Profile

Where quality rises and collapses

Opening, middlegame, and endgame are separated so a strong overall result cannot hide a recurring weak stage.

Phase metrics require stored move analysis. Games without engine data remain part of W/D/L statistics but do not fabricate accuracy.

05 · Mistake Constellation

Errors that keep finding you

Single blunders matter. Repeated blunders matter more. This section groups engine classifications, repeated FEN fingerprints, recurring mistake labels, and tactical motifs when those fields exist in archived analysis.

Repeated-position clusters become candidates for the Past Mistake Challenge system in Chess Puzzles.

Recurring Mistakes

Grouped patterns

Move Classification Profile

Analyzed player moves only
06 · Pressure & Clock

What happens when time becomes material

Time-control splits, average move time, time-trouble errors, flags, and opponent Elo bands show whether difficulty comes from the board, the clock, or both.

Clock-specific metrics only appear when the archived game includes timing data. Missing timestamps are treated as missing—not as zero.

Opponent EloGamesScoreWinsDrawsLossesAvg accuracy
07 · Game Archive

Every recoverable game

Search by opening, variant, result, opponent, or date. Open any game with enough move data and the Autopsy chapter below becomes an interactive replay.

Legacy summary records can contribute totals but cannot appear as individual games because their moves were never saved.

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08 · Game Autopsy

One game, move by move

The selected archived game is reconstructed on the board. Stored analysis classifications are attached to the move list where available; games without deep analysis remain fully replayable if their PGN or move list exists.

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09 · Chess Identity

The patterns your archive can defend

A final synthesis built only from measurements the archive actually contains: preferred color, strongest phase, most common opening, recurring error family, mode performance, and data completeness.

This is descriptive, not a personality test. Statements disappear when there is not enough evidence.

Measured Signatures

Evidence-backed only

Archive Integrity

What can be analyzed